This section of my portfolio is dedicated to the Digital Games I've created.
This includes:
2D & 3D Games created in Unity, Unreal, & Twine
A generated runner game created in Unreal. Run. Jump. Collect Coins. Avoid Monsters & Environmental Hazards. Survive the monsters attacking your city.
The story follows the ordinary citizen, Kaji. One ordinary day Kaiju suddenly attack their city and they must RUN if they want to survive. Jump over and around obstacles, clamber across the broken debris that was once the streets of Kaji's home, and gather the coins scattered around every turn.
This project was a 2-week project created for the 2022 Game Jam hosted by Itch.io - Kaiju Jam. For this project I wanted to create something similar to Temple Run but with the Kaiju twist.
I used the Unreal engine to create a landscape generator and Canva to create the opening cutscene and all UI elements.
Follow the link below to play Version 1 of Run Kaji on Itch.io
A Student Study project that remade the basic mechanics of Diablo 3. A take on the original maps and enemies where players jouney through the lands in seach of the Golden Cow stollen from their hometown by Diablo. Level up and earn new powers to defeat your foes and collect treasure.
Embark on a journey from your simple hometown to retake your towns' most treasured possesion, a golden cow said to grant safety from the monsters of the world. Battle fearsome enemies with your magic powers. Level up to earn more abilities. Gather Items and Health Potions to survive. Watch out for traps chest that spawn doom instead of riches!
Face off against Diablo's evil henchmen, including the Butcher, Magda, and hordes of demons and cultists. Can you make it all the way to hell to face off against Diablo himself?
Over the course of 6 months my team and I studied and recreated the basic mechanics, enemies, and levels from Diablo 3. During that time we worked in week long Sprint and kept a detailed Trello Board and GDD with Atlassian.
Within the project my main responsibilities were level designing 5 levels (including the final boss room and the main town), creating and connecting together all of the UI elements and audio for all of our levels, and programming the NPC A.I (Friendly and enemies).
A compiled video of our best work formatted at a Game Trailer.
A presentation on some of the art assets we created/used in the project (narrated by one of my teammates).
A review of our work from beginning to end of the project.
A review of my tasks & notes during the FINAL Review
A review of my tasks & notes during the M1 Review
A review of my tasks & notes during the BAL Review
Collect the souls of the dead as an imp hired by the reaper himself. These souls need rounded up and sent back to where they belong! Travel across the lands of the dead and round up souls who've escaped their rightful afterlives.
In this 3rd person adventure game players face enemies and capture rogue souls to right the inbalance of the underworld. From the firey rings of hell to the isles of paradise, the souls have scattered to the far reaches of the universe and it will be up to you, and you alone, to track down and capture every single one.
While this project started off as the first game I ever created, a simple box collection game for a school assignment, it has since become a passion project that I continue to work on and update in my free time.
The game features a few different types of friendly NPCs with different behavior patterns as well as a handful of different enemy NPCs that create different obstacles for the player.
A short testing clip of the friendly NPC's.
A short testing clip of the friendly NPC's.
The world has been destroyed but humanity survives in towers known as Bastions, the wealthy inhabitants are known as Basts. Those that brave the surface risk untold dangers, but for the player, a humble Scrapper, it could also mean untold riches.
In this level, the Scrapper must track down a rare medicine for a sick Bast child at the behest of her desperate mother. Along the way he must use his grav gun to open doorways and clear his path, as well as repair an elevator and control switch. Watch out for those electrical wires! A few shocks and it's lights out for the Scrapper. Successfully obtain the medicine and move on to the next job to collect the big bounty.
During this project I worked with a team of 5 other individuals to create a set of connecting levels, in a pre-established game (created by FullSail).
I created the entirety of the 2nd level, HB Labs. I was also responsible for creating a handful of shared assets that appear thoughout all 5 levels. I included audio I recorded and edited as well as my first Easter Egg, a special animation that plays if a tire is thrown into the pond at the end of my level.
The Greyboxed version of my level.
The final version of my level - HB Labs
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